# FIGHT NIGHT - CE-SAMPLER kit map
#
# One line per pad:  SLOT: FILE.WAV
# Slot numbers work on every CE-SAMPLER device. Edit freely: swap two
# filenames to swap two pads, delete a line to empty it. A bad line
# costs that line only, and deleting this file loads in filename order.
#
# 25 samples, from Kenney's Game Assets All-in-1 3.4.0 (CC0).
#
# NAME is what fits above the pads, at most 10 characters.
# The longer title on the first line is what the pack is called
# everywhere that has room. Two fields, two jobs.

NAME: FIGHT

01: BELL_ROUND.WAV
02: COMBO.WAV
03: COMBO_BREAK.WAV
04: FIGHT.WAV
05: FINAL_ROUND.WAV
06: FLAWLESS.WAV
07: HIT_BODY1.WAV
08: HIT_BODY2.WAV
09: HIT_HELMET.WAV
10: KO.WAV
11: LOSER.WAV
12: MULTI_KILL.WAV
13: PLAYER1.WAV
14: PLAYER2.WAV
15: PREPARE.WAV
16: PUNCH1.WAV
17: PUNCH2.WAV
18: READY.WAV
19: ROUND1.WAV
20: ROUND2.WAV
21: ROUND3.WAV
22: SUDDEN_DEATH.WAV
23: WHIFF.WAV
24: WINNER.WAV
25: YOU_WIN.WAV
